A tiling is a subdivision of a region into non-overlapping subregions (called tiles) each of which is a copy of one of a finite set of shapes. Tilings have been used as artworks throughout known human history, and thus should qualify as one of the oldest mathematical subjects. The concept of a tiling is also a basic paradigm for organized behavior, and consequently the feel of the subject permeates many other areas of knowledge. It has only been recognized in the last twenty or thirty years that there are many dynamical aspects to the theory of tilings. The view of tilings as dynamical systems is the subject of this chapter.
Before proceeding to the dynamics, we must first make a few basic
definitions. Much of this material is borrowed in simplified form from
the massive book Tilings and Patterns, by Grünbaum and
Shephard [GS87], which despite the age of the
subject was really the first work to try to systematically organize
and axiomatize the subject of tilings. The material on self-similar
tilings is taken from the work of Thurston ([Thu89],
unpublished, of course) and his student R. Kenyon. A
(two-dimensional) tiling
consists of the
following:
of U into tiles
such that each
is congruent to
some prototile
and any two different tiles
and
intersect at most in a subset that has zero area.
Figure 20: Tilings by squares, equilateral triangles, and regular hexagons
The usual method to create a tiling is to start with a huge collection of copies of the prototiles and lay them down tile-by-tile next to each other. We are interested in a different approach: a dynamical process emphasizing the self-similarity in the tiling. The tilings we describe have the following properties: